Something I wanted to test. if you know about the lighting engine in SFM or any source game the lightsource for a model is located at their pelvis. So I changed the location of the lightsource so it adapts to the location of where it's aimed at, the lightsource near to a dark spot so the shadow on the femscout looks more natural to the map.
Sorry if this is confusing to some of you. That's the best I can explain it so don't ask to explain it again ahah.
wanted to see a blu version without a bow, here it is